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Saturday, December 31, 2005

 

Sooooooooo...


...you think you married into a redneck family?




Do your in-laws have Rudolph hanging in the family room?


As a counter point, my wife insisted I add the picture she took of me repairing my favorite flannel shirt with duct tape.



Works well, I might add. From the outside it's tough to tell the shirt has been repaired. Well, at least I think so.

Have a Happy New Year,
Coldfoot

Thursday, December 08, 2005

 

My games/Vacation/Merry Christmas

I've had these pictures queued up for a while. Figured I better use them before I go on vacation. This is as organized as my game collection has ever been, or is likely to get, so I thought it was a good time to snap a picture.


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This will probably be my last post until January, unless I experience a gaming orgasm during Friday night games tomorrow.

I am really looking forward to coming back in January. I have been working full-time overnights for the last several months and it has really drained me. I haven't been to a Thursday evening game session at the Boys and Girls Club since I started the full-time gig. Due to my work schedule and other obligations, most evenings have been bad for gaming.

When I return in January I will return to my preferred schedule of working that job part-time and driving a taxi for the rest of the week. I might even resume the home health care gig.

When I went from part-time to full-time it was understood that it would only be for a few months at most. I was also under the impression that I would be able to work four 10 hour shifts each week, which would have made a world of difference. Alas, they were unable to hire another nurse to make such a schedule possible.

What this all has to do with you. I haven't been too pleased with my blogging since my work schedule changed. The lack of gaming with kids at the club in particular left me uninspired. It's been challenging just to post once a week here and once a week on the other blog. Consider that I used to occasionally hold articles back just because I didn't want to post 4 or 5 articles in one week. I'm hoping I will be able to get back on track when I return.

Here's hoping you have a Merry Christmas, Happy Hanukkah and a Happy New Year.

Good Gaming,
Coldfoot

Tuesday, December 06, 2005

 

Quick Comments on 3 Games

Played each of these games once, so far.

Manila- I've been looking at this game in my local game store for several months now. It was on my buy list, but not very high on it. Looks like a good game to play with a mixed group of adults and kids. I got to play my friend's copy with him and two kids aged 8 and 12. Manila was slightly over the 8 year old's head, and the 12 year old was pretty bored, although both of them beat the other adult by a significant margin.

Manila is essentially a betting game. Safe bets pay off less than riskier bets. Each round dice are rolled and boats moved accordingly. Boats that look like they will reach port within the 3 turns get bet on heavily. If a boat reaches port every token on the boat earns an equal share of the payoff, although the last players to bet on the boat pay more than the first players to do so. Players can also place tokens on the port. If a boat docks in that spot he earns money for helping off load the boat. If a boat fails to make port it goes to the ship yard for repairs. Tokens can be placed in the shipyard to earn money for repairing ships.

There are a couple items added to keep the game from getting too static. Players can invest in pirates to hi-jack entire shipments. There are two pilots who can move boats forward and backward a space or two.

Interesting game. I am glad I got a chance to play it before buying it. I won't be buying it. I am content to just play my friend's copy of the game.

Tower of Babel- I've owned this one for several months. Took a while to get this one played.

It's not a complex game, but it is kind of hard to explain in a short review. There are 7 Wonders of the World plus the Tower of Babel being built in this game. Each wonder requires 3 random and different assortments of goods in order to build it.

On his turn, a player chooses a wonder to build. Every other player offers needed goods to the active player. The active player chooses goods from the other players. If he chooses your goods you get to place building markers equal to the amount you offered on the wonder. When the wonder is eventually completed the player with the most building markers scores a bunch of points. If the active player does not choose the goods you offered to help build the wonder you score one point for each good that you offered.

For example, a wonder might require 3 camels, 5 cranes, and 6 boats to be built. I choose the 3 camel chip. The other players place camel cards face down. I have 2 camel cards in my hand, but every other player offered me two camel cards. I have to choose one of the player's offer, and add one card from my own hand to fulfill the requirements on the chip. The players whose cards I did not choose each score 2 points, since they offered me two cards which I did not choose. The player whose cards I chose places 2 building pieces on the wonder and I place one.

It is a good game with a couple "Knizia twists". First, if you don't help your opponents build the wonders by contributing cards you will never earn any victory points. Secondly, if you are the active player, you help your opponents whether or not you choose their goods.

I think I will need to play a couple more times before I pronounce it to be good, or average. However, I don't think I would have bought this game if I had played someone else's copy first.

Once Upon a Time- A story telling game. Interesting concept. Kind of an informal game for players with active imaginations. I thought it might be a game for a certain type of kid, a kid with an active imagination that is. Too bad it sucks. Sucks hard.

I know the perfect person to play this game with, or so I thought. She hated it. I hated it. It is not nearly as kid friendly a game as I had expected. Might be good filler for RPGers.

Briefly, players are dealt a hand of cards with certain elements on them like "Prince", "Castle", "Happy", etc. Players must weave a story using the elements they are dealt. Players also receive a "Happily Ever After" card which has an ending on it, such as, "As dawn broke they could see it was perfect", "His dedication had broken the spell", "And when they died they passed it on to their children".

When players use an element in the story which they have a card for, they can discard that card. When they have no cards left they can play their "Happily Ever After" card and win the game if the card fits with the ending of the story.

Opponents can veto the story line if the story doesn't make sense, or follow the spirit of the story, or a player starts telling a story just to discard cards as fast as he can. You lose your turn and draw a card if your opponents aren't buying your story. There are also "interrupt" cards, which opponents can play to take the story away from you and start telling it themselves. Interrupt cards simply have an element on them and if that particular element is mentioned by an opponent, a player can discard it and pick up the story where the opponent left off.

I suspect Once Upon A Time rocks if you are stoned, and are only familiar with Monopoly and Battleship. It might be as bad as Fluxx, but I'll never play it again to find out.

Good Gaming,
Coldfoot

Saturday, December 03, 2005

 

A couple links of interest.

I just added 21 game links and 9 Alaska links in the left hand column. Not all of the game links were in Yehuda's recent links update.

For now the new links are at the bottom of the list. I will reorganize alphabetically in a couple weeks.

In particular let me point out the following game links:

Another Point of Singularity By Roboblogger Walt O'Hara. His blog alone accounts for about 1/4 of my average, daily feed on my RSS aggregator.

Inklings Cafe, from Wilson Tan in Singapore. Lots of personal pictures recently, all of them interesting, and he has a history of writing good game content.

Amy's Artifacts, Thoughts from the infamous Sexy Amy over at BGG.

Game Guts, I just found this site a couple days ago. From a former Wizards of the Coast employee and aspiring game designer, Adam Conus.

San Antonio Boardgamers. Lots of contributors.


Until I get them alphabetized I'm not certain I have included all the RSS feeds I get.

Friday, December 02, 2005

 

Long week.

I know I promised to post some pictures this week, sorry about that.

But things didn't go as planned. You can read the short version over at Gone Gaming. I did post a couple of the pictures there that I had hoped to post here.

Next week should be better.

CF

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