Wednesday, March 15, 2006
The creative process
Or A Low Budget Facsimile Thereof
The other day I responded to some item in the Boardgamegeek forum. After responding I drove into town to pick up my kids from school. My comments were still rolling around my head. Before I got back home I had an entire blog entry composed in my head.
I sat down and started to write. I have been writing for a big chunk of two days and have composed a story that I am quite proud of. Unfortunately it isn't very good. With some editing and rewriting it might become good enough to post. It will never see the light of day in its current form, and yes, I reiterate that I am still quite proud of it.
The bright side is that I could probably get 2 or 3 articles of material out of my story. It is just a matter of extracting the story from the jumble I have already written.
The first blog article based upon my BGG comment will be over on the other blog on Friday, and no one is more surprised than I in the way the article turned out. If I didn't know better I would say you were crazy if you told me that the article was derived from this reply:
The real story behind Boardgamegeek is even more amazing than the myth perpetuated here on the site.
BGG was originally designed by Nikola Tesla, but like many of his inventions the idea was stolen and improved upon by Thomas Edison. Although Edison had this great website designed and ready to go Al Gore had not yet invented the internet, so boardgame geeks were forced to wait nearly another century, and suffer through such designs as Monopoly and Life before BGG was finally unveiled.
When it was unveiled in 2000 both Edison and Tesla were long since deceased and the rights to BGG had been acquired by Fnord. The shadowy Fnord organization fronted two unlikely hicks from Dallas to be the front men for the Boardgamegeek.
At about the same time BGG was unveiled Fnord created its Knizia subsidiary and found an unlikely mathematician to be the front man for what would soon become the leading think-tank in boardgame design.
The whole story can be found at http://www.fnord.com/ unless the shadowy Fnord Corporation decides to remove the information and replace it with a place holder until interest in the story subsides.
The other day I responded to some item in the Boardgamegeek forum. After responding I drove into town to pick up my kids from school. My comments were still rolling around my head. Before I got back home I had an entire blog entry composed in my head.
I sat down and started to write. I have been writing for a big chunk of two days and have composed a story that I am quite proud of. Unfortunately it isn't very good. With some editing and rewriting it might become good enough to post. It will never see the light of day in its current form, and yes, I reiterate that I am still quite proud of it.
The bright side is that I could probably get 2 or 3 articles of material out of my story. It is just a matter of extracting the story from the jumble I have already written.
The first blog article based upon my BGG comment will be over on the other blog on Friday, and no one is more surprised than I in the way the article turned out. If I didn't know better I would say you were crazy if you told me that the article was derived from this reply:
The real story behind Boardgamegeek is even more amazing than the myth perpetuated here on the site.
BGG was originally designed by Nikola Tesla, but like many of his inventions the idea was stolen and improved upon by Thomas Edison. Although Edison had this great website designed and ready to go Al Gore had not yet invented the internet, so boardgame geeks were forced to wait nearly another century, and suffer through such designs as Monopoly and Life before BGG was finally unveiled.
When it was unveiled in 2000 both Edison and Tesla were long since deceased and the rights to BGG had been acquired by Fnord. The shadowy Fnord organization fronted two unlikely hicks from Dallas to be the front men for the Boardgamegeek.
At about the same time BGG was unveiled Fnord created its Knizia subsidiary and found an unlikely mathematician to be the front man for what would soon become the leading think-tank in boardgame design.
The whole story can be found at http://www.fnord.com/ unless the shadowy Fnord Corporation decides to remove the information and replace it with a place holder until interest in the story subsides.